Even in light of these more complicated fights, Sanabi's action is pared down and simplistic, and the game would have been better served with a more fleshed-out and nuanced combat component. Each of them comprises a puzzle boss scenario which might need a few failures to solve, but they similarly find the game firing on all cylinders, requiring full command of the chain arm’s movement to stay out of harm’s way and strike on cue. write-camera-action Scanner Internet Archive HTML5 Uploader 1.6.1 2,313 Views 6 Favorites 1 file 1 file 1 file Interactive CD-ROM intended for children, for Windows 3.1 and Macintosh. The handful of boss fights are mostly successful as well. For all its militaristic narrative context, combat is mostly overshadowed by the time spent nonviolently platforming, but some later levels manage to successfully combine the game's mechanics to fulfill its concept.
Greater combat complexity includes protected robots which need to be bounced into hazards, shielded cybernetic samurai who can only be latched onto during specific openings, and a few other variations. I remember in the movie maker, you could type out sentences and the actors would read what you said in a Windows narrator style. There were multiple mini-games in it but I can only remember two. I believe the game had some sort of a Hollywood theme to it.
Enemies are eventually introduced into the mix, mostly robot soldiers and drones which can be hooked from a great distance and automatically dispatched on contact. This was a pc game that I played in the early 2000s, but could have been a late 90's game.